Showing posts with label Tutorials Houdini. Show all posts
Showing posts with label Tutorials Houdini. Show all posts

Sunday, May 29, 2011

Digital Tutors - Introduction to Houdini 9







Learn a node-based workflow to modeling, texturing, rigging,dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.




http://www.filesonic.com/file/111762491/X1_Digital.Tutors.Introduction.to.Houdini.9.part1.rar             
http://www.filesonic.com/file/111766791/X1_Digital.Tutors.Introduction.to.Houdini.9.part2.rar              
http://www.filesonic.com/file/111760461/X1_Digital.Tutors.Introduction.to.Houdini.9.part3.rar
 

http://www.fileserve.com/file/x7rGwr7/X1_Digital.Tutors.Introduction.to.Houdini.9.part1.rar
http://www.fileserve.com/file/TZ7Kztt/X1_Digital.Tutors.Introduction.to.Houdini.9.part2.rar
http://www.fileserve.com/file/DnhrsBv/X1_Digital.Tutors.Introduction.to.Houdini.9.part3.rar


KHERMAH – HOUDINI Creating the BillBoard Ripple Effec




KHERMAH – HOUDINI Creating the BillBoard Ripple Effect

Recreating the same wave effect that is achieved by pClaes from the 3D Buzz Technical FX DVD, only this time no particles are used. VOPS is the main basis for creating the whole effect. Python is also covered in a potion of it. So get you nodes dropping lets go Procedural.




http://www.filesonic.com/file/689220251/KHEHCBBREffect.part1.rar
http://www.filesonic.com/file/689191561/KHEHCBBREffect.part2.rar
 



Tutorials cmiVFX Houdini Smoke And Dust Categories

cmiVFX launches its latest full feature training video on SideFX's Houdini, premiere Visual Effects Animation Package called "Smoke and Dust Simulations". This video covers topics in producing large scale simulations within Houdini using the latest tools and custom techniques in the industry. The learning structure used in this video, gears all users up to be able to follow its contents from start to beginning. This is one of the few videos made that allow a novice or experienced Houdini user the ability to learn on the same level. The degree of quality, of the produced results only vary by a few settings in the software, so we created this entire video with the learning addition of Houdini, called "Apprentice", so that even the Master Magician himself could learn this technique if he were still alive today! We leave no man, woman, or child behind! With cmiVFX nearby, EVERYONE can learn the answers to the most complicated problems in the visual effects universe.





Layout - Preparing Collisions and Emission Objects

The Pyro material’s interface may appear intimidating at first, so we will help reduce it down to its basic components,  smoke, fire, and scattering. The first chapter will explain of the preparation of emitters and collisions objects before plugging them to the dynamic world. It will cover key points that needs the attention before starting your simulation.



Basic Smoke Simulation Set-up

In this section of the video, we insert a dynamic smoke solver simulation, tweaking the different elements for the desire chimney smoke effect. Adding Custom forces and overview the key aspects of the simulation. This will allow for the artist to start visualizing what our system will look like. Its important to run these systems in a lower resolution to get the basic fluid moment working in the way that is desired from you or your supervisor.



Basic Up Res Simulation

To "Up Res", is a technique used to increase the detail of a low resolution simulation. This is where you take a basic smoke design fluid motion and start adding the detail in order for it to look more like a smoke cloud and less like the hot steamy shower you might have taken this morning. This chapter covers each step from a low-res behavior to an Up-Res Smoke Volume cached to disk.



Auto Resize Fluid container

This section of the video will discuss the technique of Auto Resizing the boundaries of your simulation based on density of it self. This method will optimize any simulation to its quickest simulation time and will set you free with no need of simulation boundaries container. The Smoke will only occupy as much space as needed to help reduce overall calculation of a formerly larger dynamic field.



Large Scale Pyro Simulation in depth

Up until now, we have been working with a smaller scale, atypical "enhancement scene" in which the hero of the shot would not be the smoke.  However in this Blockbuster Film style, large scale hero smoke effect shot, we take what you have learned so far to the next level by increasing everything! Below is a simple breakdown of the steps used in the project. For more information, you will need to watch the video itself!



PROJECT: New Mexico Dust Storm Project

The shot for this project was taken at our New Mexico Studio Lot location in Albuquerque. This particular plate was acquired during the production of "Book Of Eli" during our LIDAR scanning collection for the movie.



1) Layout - Creating a layout HIP file based on the image of our New Mexico facility background, matching the ground and camera as well as adjusting scene scale for simulation a large scale dust storm effect.



2) DustStorm Driving Simulation Setup - Setting up the initial pry simulation and implementing the AutoResize technique to it.



3) DustStorm Pyro Tweaks - Tweaking the initial simulation Turbulence forces, Custom Forces and movement behaviors.



4) DustStorm Advect to Particles - Advecting the movement of the initial dust simulation on to a particle network, copying velocity attributes on to points and prepare them to be imported back to DOP's



5) DustStorm Driven Simulation Pyro Setup  - This chapter will show you how to lay down a secondary pry objects and solvers, as well as importing the advected particles as a custom velocity field onto this driven secondary simulation.



6) DustStorm Driven Pyro Tweaking - Adjusting the methods of affecting the driven simulation, using micro solvers, turbulence and custom forces in order to increase the detail level of the Driven Low-Res Pyro Object.



7) DustStorm Driven Pyro Caching To_Disk - Firing the driven by particles Pyro Low Res simulation to disk.




http://uploading.com/files/771amc3d/cmiVFXHoudiniSmokeAndDust.part1.rar/
http://uploading.com/files/9b5m9418/cmiVFXHoudiniSmokeAndDust.part2.rar/
http://uploading.com/files/396aef41/cmiVFXHoudiniSmokeAndDust.part3.rar/
http://uploading.com/files/95eb5458/cmiVFXHoudiniSmokeAndDust.part4.rar/
http://uploading.com/files/d2b869aa/cmiVFXHoudiniSmokeAndDust.part5.rar/
http://uploading.com/files/da6df368/cmiVFXHoudiniSmokeAndDust.part6.rar/
 

http://www.filesonic.com/file/595211741/cmiVFXHoudiniSmokeAndDust.part1.rar
http://www.filesonic.com/file/595211891/cmiVFXHoudiniSmokeAndDust.part2.rar
http://www.filesonic.com/file/595211821/cmiVFXHoudiniSmokeAndDust.part3.rar
http://www.filesonic.com/file/595212771/cmiVFXHoudiniSmokeAndDust.part4.rar
http://www.filesonic.com/file/595228471/cmiVFXHoudiniSmokeAndDust.part5.rar
http://www.filesonic.com/file/595228171/cmiVFXHoudiniSmokeAndDust.part6.rar

http://www.fileserve.com/file/Q3yvzMU
http://www.fileserve.com/file/J4C7B7c
http://www.fileserve.com/file/9HN7uA5
http://www.fileserve.com/file/weGV3z9
http://www.fileserve.com/file/nh8CFk5
http://www.fileserve.com/file/QxxqYvU


cmiVFX Houdini Fractals Clouds amd Terrains








This video covers a detailed workflow within VEX nodes to allow the viewer to have a deep understanding on creating professional shots for such natural effects. The educational structure for this video, gears all users up to be able to follow its contents from beginning to end. This in-depth introduction to Fractals will add an essential knowledge to all Houdini artists wanting to move to the next level. The results produced by this video are truly superb, and near impossible to achieve any other way. With this revolutionary blend of artistry and technology, every user can have the ability to understand the roots and principles of constructing solid multi-fractal networks . At this same time, you will learn how to seamlessly create a digital asset to make your fractals accessible on any shot that you are working on. When you're finished with the video, you will have the opportunity to create very complicated cloud system, in very difficult scenarios like multilayering effects with complex design and anything else you can dream up.






Contents:
Interaction & Manipulation
Viewing & Display
Transformation Tricks
Modeling & Construction
Personalizing XSI
Cameras & Lights
Configure & Code 





http://www.filesonic.com/file/925830054/H0udini_Fractals.part1.rar
http://www.filesonic.com/file/943584524/H0udini_Fractals.part2.rar
http://www.filesonic.com/file/925830494/H0udini_Fractals.part3.rar
http://www.filesonic.com/file/925830444/H0udini_Fractals.part4.rar
http://www.filesonic.com/file/925830534/H0udini_Fractals.part5.rar
http://www.filesonic.com/file/925830644/H0udini_Fractals.part6.rar
http://www.filesonic.com/file/944164774/H0udini_Fractals.part7.rar

http://www.fileserve.com/file/WTU9wF3/H0udini_Fractals.part1.rar
http://www.fileserve.com/file/nPAYQth/H0udini_Fractals.part2.rar
http://www.fileserve.com/file/ybjCTr2/H0udini_Fractals.part3.rar
http://www.fileserve.com/file/zHVTk3B/H0udini_Fractals.part4.rar
http://www.fileserve.com/file/6KCsj3x/H0udini_Fractals.part5.rar
http://www.fileserve.com/file/MQqK7DB/H0udini_Fractals.part6.rar
http://www.fileserve.com/file/CYF9edv/H0udini_Fractals.part7.rar

http://www.uploadstation.com/file/9QUjVYy/H0udini_Fractals.part1.rar
http://www.uploadstation.com/file/SsHkFmj/H0udini_Fractals.part2.rar
http://www.uploadstation.com/file/2gz6TGM/H0udini_Fractals.part3.rar
http://www.uploadstation.com/file/xZNHRAn/H0udini_Fractals.part4.rar
http://www.uploadstation.com/file/fsQXf5R/H0udini_Fractals.part5.rar
http://www.uploadstation.com/file/2aGgnwA/H0udini_Fractals.part6.rar
http://www.uploadstation.com/file/XXn2WkF/H0udini_Fractals.part7.rar

http://www.wupload.com/file/37415/H0udini_Fractals.part1.rar
http://www.wupload.com/file/37398/H0udini_Fractals.part2.rar
http://www.wupload.com/file/37407/H0udini_Fractals.part3.rar
http://www.wupload.com/file/37403/H0udini_Fractals.part4.rar
http://www.wupload.com/file/37399/H0udini_Fractals.part5.rar
http://www.wupload.com/file/37397/H0udini_Fractals.part6.rar
http://www.wupload.com/file/37363/H0udini_Fractals.part7.rar
http://uploading.com/files/ebf49cd5/H0udini_Fractals.part1.rar/
http://uploading.com/files/943de24b/H0udini_Fractals.part2.rar/
http://uploading.com/files/d78m114f/H0udini_Fractals.part3.rar/
http://uploading.com/files/9c1255ca/H0udini_Fractals.part4.rar/
http://uploading.com/files/c8a83578/H0udini_Fractals.part5.rar/
http://uploading.com/files/fc52madd/H0udini_Fractals.part6.rar/
http://uploading.com/files/1bd2d528/H0udini_Fractals.part7.rar/ 



digital tutors Houdini Ocean Toolkit






In this course we will learn how to simulate and render oceans using the Houdini Ocean Toolkit.In this series of lessons we will learn how to build and render realistic oceans using Houdini's Ocean Toolkit (HOT), a powerful external tool designed to generate realistic ocean surfaces in Houdini. We'll go step-by-step though the fundamentals of HOT and how to use its Ocean SOP and its different parameters including Wave Length and Ocean Depth. We'll also go over how to build geometry that is suitable for ocean displacement and how to create a special shader from scratch to shade our ocean as well as learn how to light, render, and use compositing networks to add fog to our final shot.





http://www.filesonic.com/file/1007607911/Digital.Tutors.Houdini.ocean.toolkit.part01.rar
http://www.filesonic.com/file/1007613811/Digital.Tutors.Houdini.ocean.toolkit.part02.rar
http://www.filesonic.com/file/1007607891/Digital.Tutors.Houdini.ocean.toolkit.part03.rar
http://www.filesonic.com/file/1007607861/Digital.Tutors.Houdini.ocean.toolkit.part04.rar
http://www.filesonic.com/file/1007607821/Digital.Tutors.Houdini.ocean.toolkit.part05.rar
http://www.filesonic.com/file/1007607871/Digital.Tutors.Houdini.ocean.toolkit.part06.rar
http://www.filesonic.com/file/1007613791/Digital.Tutors.Houdini.ocean.toolkit.part07.rar
http://www.filesonic.com/file/1007651684/Digital.Tutors.Houdini.ocean.toolkit.part08.rar
http://www.filesonic.com/file/1007662094/Digital.Tutors.Houdini.ocean.toolkit.part09.rar
http://www.filesonic.com/file/1007656404/Digital.Tutors.Houdini.ocean.toolkit.part10.rar
http://www.filesonic.com/file/1007662194/Digital.Tutors.Houdini.ocean.toolkit.part11.rar
http://www.filesonic.com/file/1007662124/Digital.Tutors.Houdini.ocean.toolkit.part12.rar
http://www.filesonic.com/file/1007644624/Digital.Tutors.Houdini.ocean.toolkit.part13.rar


cmiVFX Houdini Hip Tricks Volume 2

Hip Tricks Volume 2 has much to offer the future or current FX TD, in robust ways of showcasing inventive research and development technology. We go all out, showing you how to achieve new and interesting tools, so you can continue to create and wow the general public with your accomplishments. The content in this video is based on years of fulfilling user requests, and taking those requests to new levels. When it comes to high end CG and VFX training, there is only once choice ... cmiVFX!




http://www.filesonic.com/file/1011324654/cmiVFX.Houdini.Hip.Tricks.Vol2.part1.rar
http://www.filesonic.com/file/1011320994/cmiVFX.Houdini.Hip.Tricks.Vol2.part2.rar
http://www.filesonic.com/file/1011206434/cmiVFX.Houdini.Hip.Tricks.Vol2.part3.rar

http://www.wupload.com/file/865835/cmiVFX.Houdini.Hip.Tricks.Vol2.part1.rar
http://www.wupload.com/file/865826/cmiVFX.Houdini.Hip.Tricks.Vol2.part2.rar
http://www.wupload.com/file/863887/cmiVFX.Houdini.Hip.Tricks.Vol2.part3.rar

http://www.uploadstation.com/file/94pAZCd/cmiVFX.Houdini.Hip.Tricks.Vol2.part1.rar
http://www.uploadstation.com/file/55tVgmf/cmiVFX.Houdini.Hip.Tricks.Vol2.part2.rar
http://www.uploadstation.com/file/MQUxWNa/cmiVFX.Houdini.Hip.Tricks.Vol2.part3.rar


cmiVFX Houdini Hip Tricks Volume 1


cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. Why build one kick ass VFX video when two is twice as nice! We have never been more fired up to release a training video in the history of this company. Everything you wanted to know, delivered fast and furious through our ground breaking, ever evolving web based delivery player system. In these two videos, you’ll learn how to make production ready user friendly tools that will captivate your audience time and time again. Since Houdini is way more than just a 3D application, you will see it from a framework point of view. You`ll understand how you can solve any kind of situation you might encounter, using the tools in ways they were never dreamed to perform in that way. As a testament of the power and flexibility of Houdini, we’ll try to keep it simple and understandable by encapsulating some very interesting areas of Houdini. When you’re done with this set, you’ll have several tools to use, and have lots of ideas of how approach and develop your own tools. To call it Magic, is a true understatement. How can you put a guarantee on perfection?




http://www.filesonic.com/file/1011336844/cmiVFX.Houdini.Hip.Tricks.Vol1.part1.rar
http://www.filesonic.com/file/1011235884/cmiVFX.Houdini.Hip.Tricks.Vol1.part2.rar

http://www.wupload.com/file/866104/cmiVFX.Houdini.Hip.Tricks.Vol1.part1.rar
http://www.wupload.com/file/864626/cmiVFX.Houdini.Hip.Tricks.Vol1.part2.rar

http://www.uploadstation.com/file/eqMPg99/cmiVFX.Houdini.Hip.Tricks.Vol1.part1.rar
http://www.uploadstation.com/file/ZD5uNBY/cmiVFX.Houdini.Hip.Tricks.Vol1.part2.rar



Side Effects Houdini Master 11.0.733 x86 x64


SideEffectsSoftware, an industry leader in 3D animation and visualeffectssoftware, is excited to announce the immediate release of Houdini11.With a focus on productivity, Houdini 11 meets the needs of artistsandstudios who are looking for ways to accomplish more and workfaster.From the new FLIP fluids solver, which offers amazing speed andcontrol,to automatic fracturing of RBD objects, to a re-architectedshaderbuilding workflow, artists will be able to work much moreeffectivelywith Houdini 11.
Windows: Tested on Windows XP, Vista, and Windows 7 (32 and 64 bit)

Mac OS X: Requires 64-bit Intel-based Mac with OS X v10.5 Leopard or 10.6 Snow Leopard.

Memory
2 GB required
2-4 GB+ recommended
4-6 GB+ and 64bit strongly recommended for fluid simulations
Multiprocessor systems should be configured with additional RAM
Houdini supports multiprocessor compositing and rendering[/center]




http://www.uploadstation.com/file/UyJVDaK/SIDE...WIN64.part1.rar
http://www.uploadstation.com/file/teFGT6P/SIDE...WIN64.part2.rar

http://www.wupload.com/file/1581729/SIDE...WIN64.part1.rar
http://www.wupload.com/file/2300444/SIDE...WIN64.part2.rar
 

http://www.fileserve.com/file/j8tNv7t/SIDE...WIN64.part1.rar
http://www.fileserve.com/file/mmPkAHp/SIDE...WIN64.part2.rar



Wednesday, May 25, 2011

cmiVFX Houdini Shading and Rendering







 Houdini Shading and Rendering ,  Houdini Shading and Rendering ,  Houdini Shading and Rendering ,  Houdini Shading and Rendering ,  Houdini Shading and Rendering ,  Houdini Shading and Rendering ,  Houdini Shading and Rendering


English | AVC1 1028x576 | MP3 128 Kbps | 556 MB
Genre: eLearning

With Houdini’s Mantra renderer being used more and more in production, shading and rendering quickly became the most requested topic for a new Houdini course for cmiVFX | cmiStudios. In response, they have recorded a comprehensive new set of videos derived from a list of frequently asked questions about Mantra. The result is an intense, fast-paced class that is packed with useful information about lighting, materials and rendering in Mantra.

Here is a list of all the topics covered in the class:

Introduction to Materials - A very important step prior to the rendering process is defining the surface qualities of your objects. This action is achieved in a wide variety of ways in Houdini and is crucial to start somewhere neutral. Learn how you can create materials and how you can assign them to both objects and components.

Materials in Depth - To have a deep understanding of what makes a material believable, it is important to understand the materials pipeline. Houdini extends its procedural workflow into all aspects of the application including shading networks. It is important to know how this applies to surfaces. Houdini also lets you compile the shaders in a unique way. You can not only write shaders with code but with visual blocks called VOPs. You will learn how to go through all your options to create better materials for your objects.

Rendering Tools - Houdini has a lot of rendering tools make you more productive. You will learn all about tools such as the render region tool, render view, MPlay, render nodes or output drivers, comparison tools and more. This will help make your workflow optimized for speed. You will avoid wasting time performing long test renders and spend more time tuning the look of your render.

Project Start – To learn you will use a real project that will let you delve deep into a working example. Utilizing a big part of the rendering technologies available in Houdini, and you will start by understanding how the modeling and UV sets are used to help you render the scene.

Direct and Indirect Lighting - The rendering process as a whole, is about calculating the interaction of light in the scene and then outputting the result. Knowing about light and its physical properties is a very important step to understanding how to work out lighting inside any software. Understanding direct and indirect light is discussed in length with graphs and tests.

Screenshot
    This image has been resized. Click this bar to view the full image. The original image is sized 661x456.



Links:


http://www.fileserve.com/file/wf3T2Gq/shareislove_cmiVFX.HSDaRD.part1.rar
http://www.fileserve.com/file/AsgTBG8/shareislove_cmiVFX.HSDaRD.part2.rar
http://www.fileserve.com/file/y5gzYJn/shareislove_cmiVFX.HSDaRD.part3.rar

Houdini Debris and Dust FXphd

     Houdini  Debris and Dust   FXphd ,  Houdini  Debris and Dust   FXphd ,  Houdini  Debris and Dust   FXphd ,  Houdini  Debris and Dust   FXphd ,  Houdini  Debris and Dust   FXphd ,  Houdini  Debris and Dust   FXphd





Default [STW] HOU201 Houdini - Debris and Dust - FXphd
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Debris and Dust in Film Production Settings
HOU201 - Houdini Production Techniques

    * We'll start with a general introduction and overview to these types of effects and dynamics in Houdini, and then we'll complete a simple shot with debris flying into the scene, much like fx work that Lori did on Pirates of the Caribbean at Digital Domain. This will include traditional and procedural modeling techniques with instancing, techniques and tricks for DOPs (dynamic operators), POPs, (particle operators) and of course, some shading, rendering and compositing to get everything layered together.


    This image has been resized. Click this bar to view the full image. The original image is sized 1164x731.


BOOM!

    * Class 1: In this first class for Houdini 201, we very briefly touch on what's new in Houdini 10. We discuss our topic for class, which is Debris in fx production. We then begin with an introduction to DOPs (dynamic operators), covering how to get started with a few simple examples, a look at the interface and a few key points to keep in mind.

      Class 2: In this second class for Houdini 201 we continue our introduction and overview of DOPs. We cover the following topics: Creating and tweaking rotational movement in DOPs, Friction and Dynamic Friction, Collisions, and Interaction and Animated Objects.

      Class 3: FX Shot for HOU201. We'll introduce the shot we'll be working on this term, and delineate the elements needed to create a shot similar to the pirates shot. We'll highlight some typical issues in production, including: naming conventions, director changes, digital assets for working on many shots, and more. We'll get into what's needed to get started on our shot, including creating the chunks that will be flying into the scene.

      Class 4: Blowing chunks. We'll finish up any modeling for our chunks, get them moving and tweak things, and discuss topics such as moving chunks and interacting with ground (rotation and sliding), volumes and adjusting resolution for additional control and static vs animated geometry and more.

      Class 5: We'll discuss workflow issues, such as: preroll, sims (creating, saving and importing sims), fps and playback, troubleshooting, and consolidating tools into digital assets for production.

      Class 6: Setting up lights, shaders, and render passes for the Chunks.

      Class 7: In this class we continue to develop our digital asset as we work through the look of our shot, making exploding chunks, and fine tuning the control panel of our debris tool.

      Class 8: In this class we continue to add to our digital asset, using a magnet force to improve our explosion, adding a clumps element which includes using the stamp along with other POPs tips, and get ready to render next week.

      Class 9: In this class, we set up all of our render objects and outputs and discuss related issues to rendering all of our elements.

      Class 10: In this class, we finish up our class with a final look at the settings and add in some dust impact elements as a final bonus.


about the instructors:
Val Cripps and Lori Smith are teaching the course, two Houdini fx artists who have worked on their share of fx for film. Val will be presenting the class, and Lori will be working with Val behind the scenes to get the material together. The topic for HOUD201 is debris, a staple, bread and butter type of fx work that happens on many films and commercials, and that you will do at least once in your fx career. This could include pieces of glass kicked by a cg character's foot, for example in The Incredible Hulk, or bits of dirt crumbling down a roof from a character climbing, like some shots I worked on in They Came From Upstairs/Aliens in the Attic, or many other situations where debris helps set the CG into the live action, or must help to tell the story.

Cripps worked at Side Effects Software for 7 years before going into production in 2003. She has worked as a freelance fx and lighting artist at Sony Imageworks, CBS and Rhythm and Hues on films such as Superman Returns, Spiderman 3, and Mummy 3, among many others, working on effects such as swarms of flying locusts, flames, crowds, snow, dust, clouds and more. She received her Master of Fine Arts in Electronic Visualization from Mississippi State University in 1997.

Smith has worked in CG for 4 years at Digital Domain and 1 year at Rhythm and Hues. During this time she worked on commercials and films such as Aeon Flux, Flags of Our Father, Pirates 3, Speed Racer, Mummy 3, Cirque du Freak and Land of the Lost as a technical director and fx artist. She received her Master of Science in Visualization Sciences from Texas A&M University in 2003.

Professor: Valerie Cripps (ValCripps)

Info :

http://www.fxphd.com/courseInfo.php#HOU201

FS Links 100MB segs
pass: msjstw

Links:

http://www.filesonic.com/file/130296321/efexpeehdeehou201.part01.rar
http://www.filesonic.com/file/130379201/efexpeehdeehou201.part02.rar
http://www.filesonic.com/file/130300091/efexpeehdeehou201.part03.rar
http://www.filesonic.com/file/130293601/efexpeehdeehou201.part04.rar
http://www.filesonic.com/file/130300861/efexpeehdeehou201.part05.rar
http://www.filesonic.com/file/130300001/efexpeehdeehou201.part06.rar
http://www.filesonic.com/file/130292721/efexpeehdeehou201.part07.rar
http://www.filesonic.com/file/130300591/efexpeehdeehou201.part08.rar
http://www.filesonic.com/file/130299881/efexpeehdeehou201.part09.rar


AppleShakeGuru Tutorials Houdini







AplleShakeGuru Tutorials Houdini

Videos in this package

-Animating Along a Bumpy Surface
-Animation in its Simplest Form
-houdini soccer ball modeling
-Low Poly Flashlight
-Metaballs and How They Work Basic
-Simple Cloth Simulation
-Particle Explosion
-Particles and Dynamics simplified
-Pin Constraint
-Quick Tip Easter Egg
-Rendering Ambient Occulsion
-Cheese stone modeling
-Sculpting Fluids
-Simple Modeling of A Chair
-splash houdini
-Texturing In It's Simplest Form
-The Matrix Ripple and Other Uses
-Spacecraf modeling part 1
-Spacecraft modeling part 2


Language:English
Size:216 MB

Link:



http://depositfiles.com/files/xtdbtn3yg




 http://www.youtube.com/user/AppleSoldier


http://www.youtube.com/results?search_query=emeek77&aq=f

http://www.youtube.com/user/AppleShakeGuru

CARDAN FX Houdini Tutorials






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Cloth
The most complete training about Cloth for Houdini 9.5
One of the most powerful tools for creating digital clothing and simulations. Cloth simulations is a part of the DOP system and it aids artists to the creation of realistic and stylized animated cloth for characters, objects, or other visual effects. In this chapter we will introduce you to the fundamentals of working with Cloth through a series of examples and walk through exercises.
Basics HOUDINI The great escape Vol.1 ( From the Interface to attributes )
This is the most intensive course on the web, in this series of videos we'll explore a lot of different tools in this amazing program, you will learn how to use the interface and how to manipulate different levels of networks, at the end of this course you should have a really good idea of how Houdini uses the system of nodes and you will learn the basics of 3d ,about groups and options for modeling.


Render
In this series of videos we will explore some of the basic features of the Mantra engine.

Shaders
HOUDINI The great escape Vol.1 ( Intro to Materials and Shaders in Houdini )
With out materials and textures our objects and scenes are going to look empty. In this series of videos you will learn some of the different methods and materials that you can use inside Houdini to apply textures on to your objects.

Illumination
HOUDINI The great escape Vol.1 ( Intro to lights and illumination )
Lights are really important in 3d , we can represent depth and create different emotions depending which settings we apply on them. Here you will learn different methods for illumination and some of the basic parameters of lights.

Dynamics
HOUDINI The great escape Vol.2 ( Intro to Dynamics )
Here you will find some interesting tutorials about the powerful dynamics system build in Houdini.

Particles
HOUDINI The great escape Vol.2 ( Intro to Particles )
Let's get started with the powerful system of particles inside Houdini.

Particle Fluids
HOUDINI The great escape Vol.2 ( Intro to Particle Fluids)
Let's get started with the powerful system of particle fluids inside Houdini and learn how to set up different kind of liquids.

Links:


http://rapidshare.com/files/240634225/CarFXH.part1.rar
http://rapidshare.com/files/240634228/CarFXH.part2.rar
http://rapidshare.com/files/240803297/CarFXH.part3.rar
http://rapidshare.com/files/240634339/CarFXH.part4.rar
http://rapidshare.com/files/240633978/CarFXH.part5.rar
http://rapidshare.com/files/240634184/CarFXH.part6.rar
http://rapidshare.com/files/240634040/CarFXH.part7.rar
http://rapidshare.com/files/240633524/CarFXH.part8.rar

Links:


http://netload.in/datei8qxx9Y8OYw/CarFXH.part1.rar.htm
http://netload.in/dateiyhzOazlVec/CarFXH.part2.rar.htm
http://netload.in/dateicm6PtaiKpf/CarFXH.part3.rar.htm
http://netload.in/dateiAi8nHmGX53/CarFXH.part4.rar.htm
http://netload.in/dateiLbCvDZbnHC/CarFXH.part5.rar.htm
http://netload.in/dateiOeGe9bIpbl/CarFXH.part6.rar.htm
http://netload.in/dateihmzZGiwtck/CarFXH.part7.rar.htm
http://netload.in/dateijTZEE2aiHq/CarFXH.part8.rar.htm

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