Sunday, May 29, 2011

Video Copilot After Effects Video collection

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Real Clouds
http://www.videocopilot.net/products/realclouds/

Video Streams HD
http://www.videocopilot.net/products/videostreams/

Film Magic Pro
http://www.videocopilot.net/products/fmp/

Optical Flares
http://www.videocopilot.net/products/opticalflares/




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cmiVFX Vue Moving Matte Paintings

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cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution… BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.



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CreativeLive Photoshop CS5 – Zero to 60 with Jason Hoppe Tutorial DVDRip

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CreativeLive Photoshop CS5 – Zero to 60 with Jason Hoppe Tutorial DVDRip
Size : 780.64 MB
Genre: eLearning
COME CLOSE FOR DOWNLOAD smile



Photoshop is a powerful workhorse of a program. It’s almost easier to say what it can’t do than to try to say what it can. Fortunately, Jason Hoppe knows his way around (and up and down and in and out) of Photoshop. In this session series Jason leads you from basic skills to complex actions and far, far more.

An Adobe Certified Trainer, Jason has spent the last 13 years working in and teaching prepress and electronic design. There’s no one better to take the mystery out of Photoshop’s tools and features; to show you how to put it to work and have fun doing it.




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Gnomon Workshop UV Mapping 101 Maya UV Techniques with Kevin Hudson

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In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process. Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using "material splits" as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin's many years of expertise inform this clear and precise lecture.

Topics Covered:

Planar Projections
Automatic Projections
Proper Size Ratios
Layout UVs
Cut. Move and Sew
Material Splits
Cylindrical Projections
UV Organization

Chapters

1. Introduction and History
2. Basic UV Editing
3. Planar Projections
4. The Cake Plate
5. Pipes
6. UVing a House
7. Conclusion




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Adobe After Effects CS5 Essentials Interactive and Video Tutorial AC3

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With Total Training for Adobe After Effects CS5 Essentials you’ll learn the basics from getting started setting up compositions and importing files, to more complex animations, masks, text, and even 3D! You will learn tips and tricks, as well as techniques that you can use to create your own compositions. After Effects is the standard in the industry for compositing and graphics animation – stay competitive and add this skill set to your knowledge. Exercise Files are included. See Course Outline.

Lessons:
* Learn to create compositions, use Roto Brush and Auto Keyframes
* Discover how to use and interpolate masks
* Explore how to animate using the text animation engine
* Learn to use the parenting capabilities of After Effects
* Use the After Effects’ 3D engine

Chapter 1: INTRODUCTION TO AFTER EFFECTS
1. Basic Video Concepts
2. Importing Files
3. Project Panel Overview & Arranging a Workspace
4. Creating a New Composition
5. Placing Footage in the Composition
6. Creating a Film Strip Effect with Multiple Movies
7. Timeline Panel Overview
8. Timeline Switches, Time Ruler & Work Area
9. Composition Panel Overview

Chapter 2: ANIMATION BASICS
1. Exploring the Transform Properties
2. Introduction to Keyframing
3. Spatial Interpolation
4. Temporal Interpolation
5. Practicing Interpolation
6. Copying & Pasting Keyframes
7. Creating a Loop & Changing the Animation Speed

Chapter 3: WORKING WITH MASKS
1. Introduction to Masks
2. Animating Masks
3. Working with Mask Interpolation
4. Using Masks for Position Keyframes
5. Creating a Simple Animation Using Masks

Chapter 4: ANIMATING TEXT
1. An Introduction to Text in After Effects
2. Using Text Presets
3. Creating Text on a Path
4. Creating a Preset
5. Animators: Adding a Range Selector
6. Adding Properties to the Same Range Selector
7. Animating Two or More Range Selectors
8. Animators: Adding a Wiggly Selector
9. Working with Photoshop Text

Chapter 5: ANIMATION ASSISTANTS
1. Using Motion Sketch & Smoother
2. Working with Auto-Orient & Split Layer
3. Time Remapping
4. Creating a Picture Montage

Chapter 6: PARENTING & BASIC EXPRESSIONS
1. Parenting Basics & Null Objects
2. Using Parenting in a Mechanical Crane Animation
3. Using Parenting to Create a Stacking Ruler Animation
4. Text Animation Based on the CTI Location
5. Introduction to Basic Expressions
6. Wiggle & Looping Expressions
7. Using Expressions to Animate Based on Audio Amplitude

Chapter 7: BASIC COMPOSITING
1. Applying Layer Blending Modes
2. Creating a Track Matte
3. Keying & Keylight
4. Compound Effects: Gradient Wipe & Displacement Map
5. Compound Effects: Wave World & Caustics
6. Precomposing & Nesting
7. Rotoscoping with the Roto Brush

Chapter 8: PARTICLES & PAINT
1. Introduction to Particle Generators
2. Creating a Chimney & Smoke Animation
3. Introduction to Paint
4. Creating an Invisible Pen Effect with Paint

Chapter 9: BASIC EFFECTS
1. Creating Clouds with Fractals
2. Creating a Spinning Globe with CC Sphere
3. Creating a Moving Background with Bezier Warp
4. Colorizing with CC Toner
5. Animating a Stroke with a Lens Flare

Chapter 10: INTRODUCTION TO THE 3D ENGINE
1. Introduction to Lights, Cameras & Camera Views
2. Creating 3D Text with Lights & Shadows
3. Animating a 3D Scene
4. A Quick Look at Vanishing Point

Chapter 11: RENDERING & EXPORTING
1. Using the Render Queue
2. Other Methods of Exporting



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Digital Tutors Creating Concept Vehicles in Maya

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Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.
Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels





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Simply Maya AH 64 Apache Combat Helicopter Texturing

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Genre: Video Training
This is a unique tutorial series and there's nothing similar to it available online today, as it's a 29 hour long complete project covering modeling, texturing, scene lighting, rigging, animation and compositing of the AH64 Apache Combat Helicopter. Throughout this project you'll learn lots of useful techniques in all different fields of Maya that you can apply to your own work. Because this model has such a high level of detail and the project will take a long time to follow through with we recommend that you have some previous modeling experience before you start on this tutorial series. You'll learn how to build shading networks for models and environments and lighting up complete outdoor scenes, both in Maya Software and Mental Ray with Image Based Lighting. We also look at how to post process renders for stills and animations, work with render layers and passes in compositing, color correction, motion blur and luminance depth. The Apache tutorials do not come with scene files, being a complete project we take you through the process of creating your own scenes. In this section we cover the UV layout and texturing for the model and creating the environment it sits in. You will learn how to work with shading networks and illumination for a complete scene rendered in Maya Software as well as production techniques for post processing a still render.
 Creating a CG Sky with Environment Textures & Cloud
 IPR Rendering for Material & Light Tweaks
 Creating Shading Networks in Hypershade with Procedurals
 Adding Mountains to the Background
 Rendering with Maya Software
 Complete Scene Lighting
 Using Depth Map Shadows
 Render Layers
 Render Passes
 Editing & Compositing Final Renders in Photoshop
 Adding Fake Fog, Air & DOF in Photoshop using ZDepth Information


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